Strategy

Understanding how Replenish ticks is about more than just knowing what your cards do. It's about recognizing when to play the control game, when to race the combo, and how to fight through hate.

Swords to Plowshares
Swords to Plowshares by Kaja Foglio

Identifying Your Role

Replenish is incredibly resilient against single-axis strategies. Pure aggro, land destruction, or a pile of counterspells can usually be picked apart if they only attack you from one angle. The real challenge starts when an opponent hits you from two angles at once. You need to correctly identify your role based on what your opponent is doing and act accordingly:

1. The Combo Plan (In the Blind & General Game 1)

When playing in the blind, or as your default strategy in Game 1, your primary goal is to execute the combo as fast as possible. Because you don't know exactly what you're up against, assuming the proactive role is always your safest bet.

To achieve this, you need to mulligan aggressively to find a hand that can produce the combo quickly. When you're facing unknown pressure (or pressure from two different angles), keeping a slow hand is a death sentence, especially since our dedicated card selection doesn't really come online until turn three. Check out the Mulligan Guide for more on what hands to keep.

2. The Control Plan (Against Aggro and Post-Board Combo)

Against fast aggressive decks like Goblins, Sligh, or UG Madness, your goal isn't just to survive forever. You need to disrupt their momentum and control the board just long enough to assemble your combo. Use Parallax Wave and Swords to Plowshares to stall the clock while you sculpt your graveyard for a lethal turn before they can beat you.

Against faster combo decks, this dynamic changes between games. In Game 1, they are usually faster, so you are forced into a pure race to combo first. But in Games 2 and 3, you bring in disruption like Meddling Mage and Abeyance, allowing you to assume the Control role—locking down their engine until you can safely execute yours.

3. The Endpoint Plan (Against Control)

Against heavy counterspell and slow control decks, think about the game in terms of inevitability. If the game goes extremely long, and you both draw most of your decks, who wins? Since your threat density (with multiple copies of Replenish, Opalescence, and Decree of Silence) is incredibly high, you are usually favored to win these battles.

In these matchups, patience and resource preservation are everything. Don't waste your key spells or discard important combo pieces just for a temporary advantage. Try to extract maximum value from every card, making sure every threat you cast forces them to use a real answer. However, always stay alert: if they stumble or tap out, you must be capable of seeing that opportunistic window and taking the game right then.

4. The Midrange Pivot (Post-Sideboard)

In Games 2 and 3, opponents will often dilute their deck with graveyard hate like Tormod's Crypt. This is when Replenish shines by transforming into a UW Midrange deck. By bringing in cards like Meddling Mage or Exalted Angel, you completely ignore their hate and beat them down with evasive creatures while they sit on dead graveyard interaction. If they respect your combo, they fall short on removal; if they keep the removal, you can combo through less hate. In some matchups, you get to lock the opponent with early Mages, or resolve an Exalted Angel on turn 3; use that opportunity to go beatdown and close the game.

Don't Loot Blindly

A common mistake for newer pilots is activating Attunement repeatedly without a clear plan or casting Frantic Search mindlessly. Before you activate an engine, you should always know the answers to these three questions:

  1. Which exact cards in your hand are you willing to discard?
  2. What specific card or answer are you digging for?
  3. What are you trying to accomplish? (e.g., dig for removal, assemble the combo)

If you don't know the answer to these questions, don't activate it. If you are not under pressure, draw some cards naturally and build a plan. Reckless looting risks throwing away important lands or redundant combo pieces, leaving you vulnerable in the late game. Always have a purpose for every card you discard, and try to cast your card draw during your opponent's end step whenever possible.